My name is Esteban, I am an assistant professor at the School of Technology and Innovations, Computer Science, University of Vaasa (UWA), Finland.
Research field: formal methods of Artificial Intelligence. Specific research interests:
Software agents: practical reasoning, multi-agents systems (MAS)
Non-monotonic reasoning (NMR): formal argumentation theory, answer-set, logic programming
Knowledge representation: ontologies and knowledge bases and graphs
Hybrid architectures: Machine Learning (Reinforcement Learning, Neural Net.) + NMR
... and at the human side, I have experience using:
Activity Theory (Leontiev/Vygotsky/Kaptelinin's activity and the Engeström's activity system)
Planning theory of intention (Bratman)
Joint Intention or We-Intention (Bratman, Tuomela)
Last name: Guerrero
Email address: firstname.lastname@example.org (at UWA)
Web page at UWA: https://www.uwasa.fi/person/rosero/en/
Last update: 17-May-2023
Research, teaching, and pedagogical activities:
[17-May-2023] I finished the pedagogical course Basics of University Pedagogy B, University of Turku, Finland.
[5-May-2023] I made my reviewing biding for papers in ECAI-2023... crossing my fingers to have nice papers.
[30-Jan-2023] I have been selected as a program committee of the 14th International Symposium on Ambient Intelligence, ISAmI 2023. Guimarães (Portugal)
[30-Jan-2023] I am sub-reviewer of the International GamiFIN Conference 2023 (https://gamifinconference.com/).
[18-Jan-2023] I am invited to be reviewer of the journal Prisma Tecnológico at the Universidad Tecnológica de Panamá.
[17-Jan-2023] I am reviewing demos and posters papers for the 28th annual conference on Intelligent User Interfaces (IUI 2023).
Esteban Guerrero and Panu Kalmi. (2022) "Gamification strategies: a characterization using formal argumentation theory". SN Computer Science, 3(4), 1-19.
Esteban Guerrero, Tero Vartiainen, Panu Kalmi. "What if gamified software is fully proactive? Towards autonomy-related design principles". To appear in the workshop proceedings of the Personalizing Persuasive Technologies workshop (PPT 2022) (link), part of the 7th international conference on Persuasive Technology 2022 (PERSUASIVE 2022).
Esteban Guerrero, Nannan Xi, Tero Vartiainen, Panu Kalmi. Eristic dialogues in persuasive gamified systems. The 17th ARGDIAP conference, Reasoned Argumentation. Legal, Computational and Linguistic Perspectives.
Current funded projects: I am part of two projects to design, develop and test intelligent gamification for financial literacy. Project 1: Investigame, funded by the Nasdaq Nordic Foundation (2022-2024) in collaboration with the Gamification Group at Tampere University. Project 2: Digiconsumers funded by the the Strategic Research Council of Finland operating in connection with the Academy of Finland (2018-2024)(https://digiconsumers.fi), in consortium with researchers at Helsinki University, University of Jyväskylä, and PTT (see researchers here).
Investigame: "Improving Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality'' funded by the Nasdaq Nordic Foundation. (2022-2024) University of Vaasa and Tampere University (Finland) in collaboration with the Gamification Group at Tampere University, TAT Economy and Youth (https://tat.fi/), and Pellervo Economic Research PTT (https://www.ptt.fi/)
DigiConsumers. Learning to be Consumers in Technologically Driven Consumer Society. Strategic Research Council at the Academy of Finland. CULT -program (2021-2024) University of Vaasa, University of Helsinki, Pellervo Economic Research PTT, and University of Jyväskylä (Finland)
Digiconsumers Web portal
Office room: Fabriikki F388, Yliopistonranta 10, 65200 Vaasa.