My name is Esteban, I am an assistant professor at the School of Technology and Innovations, Computer Science, University of Vaasa, Finland.

Research field: Artificial Intelligence (AI). Specific research interests:

... and at the human side, I have experience using:

Current tasks: I am part of the Digiconsumers project consortium making intelligent gamification, which in plain words would be: take your boring and repetitive gamified strategies (stories, avatars, etc.), add them AI-based mechanisms to transform them into autonomous (and less boring) gamified software that is, computer-based stuff that changes when the person changes.

See full list of publications

Contact information:

Name: Esteban

Last name: Guerrero


Last update: 31-Aug-2022

  • Research, teaching and pedagogical activities:

    • [31-Aug-2022] Reviewer of the journal Computer Methods and Programs in Biomedicine (IF 7.027)

    • [30-Aug-2022] Enrolled in the course Basics of University Pedagogy, University of Turku, Finland.

    • [23-Aug-2022] Funding extension for the Digiconsumers project by the Academy of Finland! Running AI+gamification until 2024.

    • [23-Aug-2022] I'm part of a work package in the new project called: "Improving Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality'' funded by the Nasdaq Nordic Foundation. This project is oriented to design, build and evaluate a highly interactive game-based pedagogical solution for financial and stock market literacy.

    • [08-Jun-2022] Part of the program committee of The International AAAI Conference on Web and Social Media (ICWSM), and revising papers for ICWSM-2023

    • [23-Apr-2022] Part of the technical program committee of the Twelfth International Conference on Ambient Computing, Applications, Services and Technologie, AMBIENT 2022, Valencia, Spain (link)

    • [19-Apr-2022] New journal paper! Guerrero, E., Kalmi, P. Gamification Strategies: A Characterization Using Formal Argumentation Theory. SN COMPUT. SCI. 3, 291 (2022).

    • [10-Mar-2022] Attending the mini-course "AI Ethics and Fairness in Link-Based Recommender Systems" (material here). By Ricardo Baeza-Yates, and Carlos Castillo, Universitat Pompeu Fabra.

    • [3-Mar-2022] New accepted paper: "What if gamified software is fully proactive? Towards autonomy-related design principles" at in the workshop on Personalizing Persuasive Technologies (PPT 2022) (link), part of the 7th international conference on Persuasive Technology 2022 (PERSUASIVE 2022). (accepted version)

    • [23-Feb-22] Invited to be reviewer of the 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2022

    • [09-Feb-22] Invited to be PC member of the second International Conference on disruptive technologies, tech ethics and artificial intelligence DiTTEt

    • [26-Jan-22] PC member of the 13th International Symposium on Ambient Intelligence ISAMI'22

    • [25-Jan-22] Invited to revise papers for the IEEE Intelligent Systems journal.

  • New papers:

Current project

Digiconsumers (2021-2022) at University of Vaasa, Finland Web portal"DigiConsumers - Improving young people's financial skills in a digitalised consumer society" Work package 4: Game-based approaches and digital tools in financial educationMy role: researcher using gamification mechanisms using artificial intelligence for guiding young people in financial decisions.

See full list of projects

6 key publications (papers that I enjoyed writing)