My name is Esteban, I am an assistant professor at the School of Technology and Innovations, Computer Science, University of Vaasa, Finland.

My research interests are framed in the Artificial Intelligence (AI) field. I have worked in multidisciplinary projects designing and personalizing AI-based solutions since 2012.

Methods: 1) formal methods for knowledge representation and reasoning, 2) (multi)agent-based design, 3) applied data science, and 4) cognitive methods for software agents.

My goal: enjoy writing theoretical papers, and designing/testing software related.

When there is time and weather conditions, I like cycling and X-country skiing. I am from Colombia, and I am back and forth between Finland and Sweden.

Specific research interests:

  • ... and at the human side of AI, I have experience with

  • Cultural-historical Activity Theory (Leontiev/Vygotsky/Kaptelinin's activity hierarchies and Engeström's activity frameworks)

  • Planning theory of intention (Bratman)

Contact information:

News!

Last update: 23-Apr-2022

  • Research, teaching and pedagogical activities:

    • [23-Apr-2022] Part of the technical program committee of the Twelfth International Conference on Ambient Computing, Applications, Services and Technologie, AMBIENT 2022, Valencia, Spain (link)

    • [19-Apr-2022] New journal paper! Guerrero, E., Kalmi, P. Gamification Strategies: A Characterization Using Formal Argumentation Theory. SN COMPUT. SCI. 3, 291 (2022). https://doi.org/10.1007/s42979-022-01164-3.

    • [30-Mar-2022] Presentation of the paper: "What if gamified software is fully proactive? Towards autonomy-related design principles" in the Personalized Persuasive Technologies workshop (PPT 2022), 29 of March 2022. Slides here.

    • [10-Mar-2022] Attending the mini-course "AI Ethics and Fairness in Link-Based Recommender Systems" (material here). By Ricardo Baeza-Yates, and Carlos Castillo, Universitat Pompeu Fabra.

    • [3-Mar-2022] New accepted paper: "What if gamified software is fully proactive? Towards autonomy-related design principles" at in the workshop on Personalizing Persuasive Technologies (PPT 2022) (link), part of the 7th international conference on Persuasive Technology 2022 (PERSUASIVE 2022). (accepted version)

    • [23-Feb-22] Invited to be reviewer of the 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2022

    • [09-Feb-22] Invited to be PC member of the second International Conference on disruptive technologies, tech ethics and artificial intelligence DiTTEt

    • [26-Jan-22] PC member of the 13th International Symposium on Ambient Intelligence ISAMI'22

    • [25-Jan-22] Invited to revise papers for the IEEE Intelligent Systems journal.

  • New papers:

Current project

Digiconsumers (2021-2022) at University of Vaasa, Finland Web portal"DigiConsumers - Improving young people's financial skills in a digitalised consumer society" Work package 4: Game-based approaches and digital tools in financial educationMy role: researcher using gamification mechanisms using artificial intelligence for guiding young people in financial decisions.

See full list of projects

6 key publications (papers that I enjoyed writing)