Projects

  • Investigame: "Improving Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality'' funded by the Nasdaq Nordic Foundation. (2022-2024) University of Vaasa and Tampere University (Finland)

  • DigiConsumers. Learning to be Consumers in Technologically Driven Consumer Society. Strategic Research Council at the Academy of Finland. CULT -program (2021-2024) University of Vaasa, University of Helsinki, Pellervo Economic Research PTT, and University of Jyväskylä (Finland)
    Digiconsumers Web portal

Work package 4: Game-based approaches and digital tools in financial education
Roles: researcher using gamification mechanisms using artificial intelligence for guiding young people in financial decisions.

  • STAR-C (2018-2024) at Umeå University, Sweden
    Sustainable behaviour change for health supported by person-Tailored, Adaptive, Risk-aware digital Coaching in a social context. Funding:FORTE
    STAR-C Web portal
    STAR-C Facebook page

  • KINESIS (2017-2018) at Umeå University, Sweden
    AI-based coaching system applied in cross-country skiing. Funding:Umeå School of Sport Sciences
    Kinesis demo

  • Jonglera (2018-2020) at Umeå University, Sweden
    a Multi-agent-based systems for stress management. Funding:VINNOVA
    Jonglera demo
    Jonglera GitHub sources

  • Semantic-based argument building (2014-2020) at Umeå University, Sweden
    A mechanism for building arguments using the answer-set programming.
    Github sources

  • Balansera (2016-2017) at Umeå University, Sweden
    Sensor-based and argument-based analysis of human balance
    Github sources

  • Human-Robot experiments (continuous)
    Multi-agent systems deployed in a Nao robot
    Demos

@ University of Vaasa, Finland

DigiConsumers - Improving young people's financial skills in a digitalised consumer society

Partners: University of Jyväskylä, the consortium also consists of University of Helsinki, University of Vaasa, Pellervo Economic Research PTT and Economy and youth TAT.

Work package: Game-based approaches and digital tools in financial education Work package leader: Professor Panu Kalmi, University of Vaasa, School of Accounting and Finance.

Talous Tandem v2

This is a prototye of the Talous Tandem software developed as a gamified story to manage the financial, educational, health-related and happiness related variables, when some situations are presented.

Try at https://digiconsumers.itch.io/taloustandem

@ Umeå University, Sweden

(click in arrow to expand information)

STAR-C: Sustainable behavior change for health supported by person-Tailored, Adaptive, Risk-aware digital Coaching in a social context

Partners: Department of Computing Science, Department of Epidemiology and Global Health, Department of Culture and Media Studies and Department of Social Work Umeå University.

Project period: 2018-12-01 – 2024-11-30

Funding agency: FORTE (Sweden)

Budget: 14'940.000 SEK (Swedish krona)


Jonglera - an agent-based coaching system for stress management

Partners: Computing Science dept. and dept. of Psychology, Umeå University

Project period: 2017-2019

Key words: multi-agent system; argumentation theory; coalitions; stress; psychology

Intelligent cross-country skiing coach

Partners: Computing Science dept. and Umeå School of Sport Sciences, Umeå University

Project period: 2017- 2019

Key words: 3D camera; machine learning; multi-agent system; biomechanics

Autonomous adaptation of software agents in the support of human activities

Partners: Computing Science dept. Umeå University Sweden and Human Performance and Technology Lab., National Taiwan University, Taiwan

Key words: Argumentation theory; Rational agents; Assistive technology; Human activity; Activity theory; multi-agent system;

Project period: 2018-2019

Towards a trusted intelligent coach

Partners: Computing Science dept. and Umeå School of Sport Sciences, Umeå University

Key words: 3D camera; machine learning; multi-agent system; biomechanics

2018- 2019

Mobile sports science platform

Partners: Computing Science dept. and Umeå School of Sport Sciences, Umeå University

Key words: mobile application; multi-agent system; sensors

2016-2017


Balansera

Partners: Computing Science dept. and Department of Community Medicine and Rehabilitation, Physiotherapy Unit, Umeå University

Key words: balance; strength; older adults; multi-agent system; sensors; mobile application

2014-2015


Semantic-based argument building

Computing Science dept., Umeå University

Key words: argumentation, logic programming, well-founded semantics, argumentation tools, stable model semantics, answer set programming

2014

Human - Robot experiments

Computing Science dept., Umeå University

Key words: robot, nao, multi-agent systems, human interaction

2018