My name is Esteban, I am an assistant professor at the School of Technology and Innovations, Computer Science, University of Vaasa (UWA), Finland.
Research field: Artificial Intelligence (AI). Specific research interests:
Software agents practical reasoning, multi-agents systems (MAS)
Non-monotonic reasoning formal argumentation theory, answer-set/logic programming
Knowledge representation ontologies and knowledge bases and graphs
... and at the human side, I have experience using:
Activity Theory (Leontiev/Vygotsky/Kaptelinin's activity and the Engeström's activity system)
Planning theory of intention (Bratman)
Current funded projects: I am part of two projects to design, develop and test intelligent gamification for financial and economy literacy. Project 1: Investigame, funded by the Nasdaq Nordic Foundation (2022-2024) in collaboration with the Gamification Group at Tampere University. Project 2: Digiconsumers funded by the the Strategic Research Council of Finland operating in connection with the Academy of Finland (2018-2024)(https://digiconsumers.fi), in consortium with researchers at Helsinki University, University of Jyväskylä, and PTT (see researchers here).
In non-academic words, my job aims to transform boring and repetitive gamified strategies (stories, avatars, etc.), add them AI-based mechanisms to transform them into autonomous (and less boring) gamified software that is, computer-based stuff that changes when the person changes.
Contact information:
Name: Esteban
Last name: Guerrero
Email address: esteban.guerrero@uwasa.fi (at UWA)
Web page at UWA: https://www.uwasa.fi/person/rosero/en/
Web places:
https://orcid.org/0000-0002-6035-800X
https://www.linkedin.com/in/esteban-g/
https://twitter.com/esteban_g_r_
Current funded projects: I am part of two projects to design, develop and test intelligent gamification for financial and economy literacy. Project 1: Investigame, funded by the Nasdaq Nordic Foundation (2022-2024) in collaboration with the Gamification Group at Tampere University. Project 2: Digiconsumers funded by the the Strategic Research Council of Finland operating in connection with the Academy of Finland (2018-2024)(https://digiconsumers.fi), in consortium with researchers at Helsinki University, University of Jyväskylä, and PTT (see researchers here).
In non-academic words, my job aims to transform boring and repetitive gamified strategies (stories, avatars, etc.), add them AI-based mechanisms to transform them into autonomous (and less boring) gamified software that is, computer-based stuff that changes when the person changes.
News!
Last update: 30-Jan-2023
Research, teaching and pedagogical activities:
[30-Jan-2023] I have been selected as a program committee of the 14th International Symposium on Ambient Intelligence, ISAmI 2023. Guimarães (Portugal)
[30-Jan-2023] I am sub-reviewer of the International GamiFIN Conference 2023 (https://gamifinconference.com/).
[18-Jan-2023] I am invited to be reviewer of the journal Prisma Tecnológico at the Universidad Tecnológica de Panamá.
[17-Jan-2023] I am reviewing demos and posters papers for the 28th annual conference on Intelligent User Interfaces (IUI 2023).
[21-Dec-2022] I finished another pedagogical course: Basics of University Pedagogy A, 5 ECTS at the University of Turku, Finland.
[20-Dec-2022] Invited to be reviewer for the 26th European Conference on Artificial Intelligence (ECAI 2023) *Top conference on AI
[16-Dec-2022] Program committee of the 15th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS2023)
[31-Aug-2022] Reviewer of the journal Computer Methods and Programs in Biomedicine (IF 7.027)
[30-Aug-2022] Enrolled in the course Basics of University Pedagogy, University of Turku, Finland.
[23-Aug-2022] Funding extension for the Digiconsumers project by the Academy of Finland! Running AI+gamification until 2024.
[23-Aug-2022] I'm part of a work package in the new project called: "Improving Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality'' funded by the Nasdaq Nordic Foundation. This project is oriented to design, build and evaluate a highly interactive game-based pedagogical solution for financial and stock market literacy.
[08-Jun-2022] Part of the program committee of The International AAAI Conference on Web and Social Media (ICWSM), and revising papers for ICWSM-2023
[23-Apr-2022] Part of the technical program committee of the Twelfth International Conference on Ambient Computing, Applications, Services and Technologie, AMBIENT 2022, Valencia, Spain (link)
[19-Apr-2022] New journal paper! Guerrero, E., Kalmi, P. Gamification Strategies: A Characterization Using Formal Argumentation Theory. SN COMPUT. SCI. 3, 291 (2022). https://doi.org/10.1007/s42979-022-01164-3.
[10-Mar-2022] Attending the mini-course "AI Ethics and Fairness in Link-Based Recommender Systems" (material here). By Ricardo Baeza-Yates, and Carlos Castillo, Universitat Pompeu Fabra.
[3-Mar-2022] New accepted paper: "What if gamified software is fully proactive? Towards autonomy-related design principles" at in the workshop on Personalizing Persuasive Technologies (PPT 2022) (link), part of the 7th international conference on Persuasive Technology 2022 (PERSUASIVE 2022). (accepted version)
[23-Feb-22] Invited to be reviewer of the 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS 2022
[09-Feb-22] Invited to be PC member of the second International Conference on disruptive technologies, tech ethics and artificial intelligence DiTTEt
[26-Jan-22] PC member of the 13th International Symposium on Ambient Intelligence ISAMI'22
[25-Jan-22] Invited to revise papers for the IEEE Intelligent Systems journal.
New papers:
Esteban Guerrero and Panu Kalmi. "Gamification strategies: a characterization using formal argumentation theory". SN Computer Science, 3(4), 1-19.
Esteban Guerrero, Tero Vartiainen, Panu Kalmi. "What if gamified software is fully proactive? Towards autonomy-related design principles". To appear in the workshop proceedings of the Personalizing Persuasive Technologies workshop (PPT 2022) (link), part of the 7th international conference on Persuasive Technology 2022 (PERSUASIVE 2022).
Esteban Guerrero, Nannan Xi, Tero Vartiainen, Panu Kalmi. Eristic dialogues in persuasive gamified systems. The 17th ARGDIAP conference, Reasoned Argumentation. Legal, Computational and Linguistic Perspectives.
Esteban Guerrero, Helena Lindgren. Typologies of persuasive strategies and content: a formalization using argumentation. 19th International Conference on Practical Applications of Agents and Multi-Agent Systems. Salamanca (Spain) | 6th-8th October, 2021 | PAAMS. 2021.
Esteban Guerrero. Causal interventions and argumentation-based frameworks: formalization of "what if" scenarios. Workshop on Decision Support, Recommendation, and Persuasion in Artificial Intelligence (DeRePAI), in the 19th International Conference on Practical Applications of Agents and Multi-Agent Systems. Salamanca (Spain). PAAMS. 2021. (pre-proceedings draft here) (slides)
Tania Bailoni, Mauro Dragoni, Esteban Guerrero, Helena Lindgren and Jean-Claude Martin. Ontological Modeling of Enablers and Barriers to Behavior Change in Personal Health Knowledge Graphs. The personal health knowledge graph (PHKG) workshop co-located with the 2021 Knowledge Graph Conference. (pre-proceedings draft here)
Guerrero, Esteban; Lindgren, Helena. Towards motivation-driven intelligent interfaces: formal argumentation meets activity theory. The 33rd the Swedish Artificial Intelligence Society (SAIS) Workshop: SAIS 2021. (2021) (Slides)
Guerrero, Esteban; Santosa, Ailiana; Lindgren, Helena. Causal interventions with formal argumentation theory. International Workshop on Logical Aspects in Multi-Agent Systems and Strategic Reasoning, LAMAS-SR. (Satellite Workshop of AAMAS 2021). (2021). (paper here) (presentation here)
Ng, Nawi; Eriksson, Malin; Guerrero, Esteban; et al. Sustainable behaviour change for health supported by person-Tailored, Adaptive, Risk-aware digital Coaching in a social context: Study protocol for the STAR-C research programme. Frontiers In Public Health , Frontiers Media SA 2021, Vol. 9. (2021) (paper here)
Current projects
Investigame: "Improving Financial Literacy and Pro-Environmental Choices Using Game-Based Pedagogy and Virtual Reality'' funded by the Nasdaq Nordic Foundation. (2022-2024) University of Vaasa and Tampere University (Finland)
DigiConsumers. Learning to be Consumers in Technologically Driven Consumer Society. Strategic Research Council at the Academy of Finland. CULT -program (2021-2024) University of Vaasa, University of Helsinki, Pellervo Economic Research PTT, and University of Jyväskylä (Finland)
Digiconsumers Web portal
Office room: Fabriikki F388, Yliopistonranta 10, 65200 Vaasa.